Valve pushes back Steam Machine launch due to storage and memory shortage

You will have to wait a bit longer before you can buy a Steam Machine — and you may have to pay more for one, too. Valve had intended to release the console-style SteamOS-powered device in early 2026, and AMD CEO Lisa Su just claimed that the company was on track to start shipping it soon. But in a new post detailing the latest updates for its upcoming Steam products, Valve has revealed that while it’s still aiming to start selling the console in the first half of the year, it has yet to decide on concrete pricing and a launch date for it. The release of Valve’s upcoming Steam Frame VR headset and controller will be delayed, as well.

Valve was hoping to be able to announce pricing and launch dates by now. The company cited industry-wide memory and storage shortages, which have grown since the Steam devices’ announcement, as the culprit for the delay. It explained that it has to rethink their exact shipping schedules and pricing due to the limited availability and the rising prices of those components. “We will keep you updated as much as we can as we finalize those plans as soon as possible,” Valve wrote. As The Wall Street Journal recently reported, the artificial intelligence industry has been hoovering up manufacturers’ available memory chips and hard drives for its infrastructure developments. That has led to shortages for other industries, like PCs and phones.

The Steam Machine is a compact cube-like PC for gaming powered by a semi-custom AMD CPU and GPU. Valve said during its announcement that it has “roughly six times the horsepower” of the Steam Deck and can support 4K gaming at 60 FPS with FSR. In the new post, Valve said that majority of Steam titles played great at those settings during testing, though some required more upscaling than others and may fare better when played at a lower framerate to maintain a 1080p resolution. It also revealed that you will have easy access to the Machine’s SSD and memory if you want to upgrade them. Meanwhile, the Steam Frame is a wireless, standalone VR headset that can play both PC and Android games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valve-pushes-back-steam-machine-launch-due-to-storage-and-memory-shortage-133000103.html?src=rss

Leave a Reply

Your email address will not be published. Required fields are marked *

Back To Top